A robot plays Angry Birds using a tablet. Researchers see their system as a future rehabilitation tool for children with cognitive and motor-skill disabilities. Kids teach the robot how to play Angry Birds, dragging their finger on the tablet to whiz the bird across the screen. In the meantime, the robot watches what happens and records "snapshots" in its memory. The machine notices where fingers start and stop, and how the objects on the screen move according to each other, while constantly keeping an eye on the score to check for signs of success.
Hae Won Park, a postdoctoral fellow in the School of Electrical and Computing Engineering, teaches a robot how to play Angry Birds.